Be Specific About Books Toward The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Original Title: | The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World |
ISBN: | 0761536434 (ISBN13: 9780761536437) |
Edition Language: | English |
Steven L. Kent
Paperback | Pages: 608 pages Rating: 4.1 | 2160 Users | 189 Reviews
Rendition As Books The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Inside the Games You Grew Up with but Never ForgotWith all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Specify Out Of Books The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Title | : | The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World |
Author | : | Steven L. Kent |
Book Format | : | Paperback |
Book Edition | : | First Edition |
Pages | : | Pages: 608 pages |
Published | : | October 2nd 2001 by Three Rivers Press (first published October 1st 2001) |
Categories | : | Nonfiction. History. Games. Video Games. Sports and Games. Gaming. Science. Technology |
Rating Out Of Books The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Ratings: 4.1 From 2160 Users | 189 ReviewsAssessment Out Of Books The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Pretty good history of video games through 2000. The book is organized partly chronologically and partly topically. There are also sections of direct quotes, often followed by text saying roughly the same thing. This organization lends itself to repetitiveness - the book could have been a bit shorter. I enjoyed the combination of business history and product history. The major games along the way were described, so if you happened to have forgotten one, the description jogged the memory. TheEnds right before the launch of the Xbox and GameCube, but the early years are so detailed. I started reading to recap the earlier years. I've seen numerous documentaries, but I was still able to take away some new gems from this read. Highly recommended for all fans. Rating: 5/5
This is an excellent, thorough history of video games -- primarily console video games. Very readable (if you're into that) and informative. I won't call these criticisms, because the book is pretty thick as it is and you can't expect everything. But two things to know about Kent's book are: it was published in 2001, so obviously is missing the last nearly two decades of history; and its focus is on CONSOLE gaming, with not much coverage of gaming on personal computers. Giving a good narrative

An excellent, excellent book. Kent interviewed lots of people and played games himself so he really captured the joy and feel of the industry. I appreciated that he covered lots of information from the game designers themselves, rather than focusing on company figureheads and CEOs. Interspersed throughout the book are quotations from game designers or key individuals that really made the history seem interesting and accurate. The history starts with arcade machines, jukeboxes, and moves into the
This is a very comprehensive look at the history of video games going way, way back. I'm familiar with a lot of the main points from having read lots of industry histories. Where this one excels is in going to the smallest of details and talks about a lot of the personalities and more obscure companies involved. So even if you already know a lot about video games history, if you're interested, you'll end up learning things you most likely didn't know. Most importantly it is stuffed with
This book intrigued me and I actually enjoyed it a lot more than I thought I would. I know some people must think "corporate history? how exciting can it be?" The answer: Very. Kent does a great job discussing the personalities associated with the major video game companies throughout history. I felt Nolan Bushnell's ADHD personality which probably contributed to his success and downfall in the industry. I also felt I could understand the "imperial CEO" style of Hiroshi Yamauchi from Nintendo. I
Absolutely fantastic book about, big surprise, the history of video games that starts with playing cards and ends with the death of the Sega Dreamcast. Steven Kent succeeds in making a highly accessible and informative story keeping a healthy sense of humor along the way.It would have been so easy, so very very easy, to write an esoteric history of video games. I'm a fan of games myself, but their seems to be this strange elitism about the gaming community that writers have. Gaming magazines and
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